38 namespace Gecode {
namespace Float {
47 return Base::median(x,y);
50 #define GECODE_ROUND_OP(name) \ 51 forceinline FloatNum \ 52 Rounding::name##_down(FloatNum x, FloatNum y) { \ 53 return Base::name##_down(x,y); \ 55 forceinline FloatNum \ 56 Rounding::name##_up(FloatNum x, FloatNum y) { \ 57 return Base::name##_up(x,y); \ 65 #undef GECODE_ROUND_OP 67 #define GECODE_ROUND_FUN(name) \ 68 forceinline FloatNum \ 69 Rounding::name##_down(FloatNum x) { \ 70 return Base::name##_down(x); \ 72 forceinline FloatNum \ 73 Rounding::name##_up(FloatNum x) { \ 74 return Base::name##_up(x); \ 79 #if defined(_M_X64) || defined(_M_IA64) 97 #undef GECODE_ROUND_FUN FloatNum int_down(FloatNum x)
Return next downward-rounded integer of x (domain: )
#define GECODE_ROUND_FUN(name)
#define GECODE_ROUND_OP(name)
FloatNum int_up(FloatNum x)
Return next upward-rounded integer of x (domain: )
void sqrt(Home home, FloatVar x0, FloatVar x1)
Post propagator for .
void div(Home home, FloatVar x0, FloatVar x1, FloatVar x2)
Post propagator for .
Node * x
Pointer to corresponding Boolean expression node.
Rounding(void)
Default constructor (configures full rounding mode)
Gecode toplevel namespace
double FloatNum
Floating point number base type.
~Rounding(void)
Destructor (restores previous rounding mode)
FloatNum median(FloatNum x, FloatNum y)
Return median of x and y (domain: )