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35 namespace visualization {
65 std::vector<
Eigen::Vector3f> &normals) = 0;
88 std::vector<Eigen::Vector3f> &
points,
89 std::vector<Eigen::Vector3f> &normals)
final;
104 std::vector<Eigen::Vector3f> &
points,
105 std::vector<Eigen::Vector3f> &normals)
final;
void Release() final
Definition: NormalShader.cpp:52
NormalShader(const std::string &name)
Definition: NormalShader.h:44
Definition: EigenHelperForNonRigidOptimization.h:33
Definition: NormalShader.h:92
GLuint M_
Definition: NormalShader.h:74
NormalShaderForTriangleMesh()
Definition: NormalShader.h:94
GLuint vertex_normal_
Definition: NormalShader.h:70
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: NormalShader.cpp:57
GLuint vertex_position_buffer_
Definition: NormalShader.h:69
Definition: RenderOption.h:36
GLuint V_
Definition: NormalShader.h:73
The base geometry class.
Definition: Geometry.h:35
GLuint vertex_normal_buffer_
Definition: NormalShader.h:71
Definition: NormalShader.h:39
int points
Definition: FilePCD.cpp:70
GLuint vertex_position_
Definition: NormalShader.h:68
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: NormalShader.cpp:89
std::string name
Definition: FilePCD.cpp:55
~NormalShader() override
Definition: NormalShader.h:41
Definition: ShaderWrapper.h:40
Definition: ViewControl.h:38
void UnbindGeometry() final
Definition: NormalShader.cpp:112
bool Compile() final
Definition: NormalShader.cpp:38
Definition: PinholeCameraIntrinsic.cpp:34
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals)=0
NormalShaderForPointCloud()
Definition: NormalShader.h:79
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
Definition: NormalShader.h:77
GLuint MVP_
Definition: NormalShader.h:72