21 #include "../../SDL_internal.h" 23 #if SDL_VIDEO_DRIVER_COCOA 31 #include "../../events/SDL_mouse_c.h" 35 #ifdef DEBUG_COCOAMOUSE 36 #define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__) 38 #define DLog(...) do { } while (0) 47 static unsigned char cursorBytes[] = {
48 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
49 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
50 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
51 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
52 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
55 NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
56 length:sizeof(cursorBytes)
58 NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease];
69 Cocoa_CreateDefaultCursor()
75 nscursor = [NSCursor arrowCursor];
93 NSCursor *nscursor =
NULL;
98 nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
117 NSCursor *nscursor =
NULL;
122 nscursor = [NSCursor arrowCursor];
125 nscursor = [NSCursor IBeamCursor];
128 nscursor = [NSCursor arrowCursor];
131 nscursor = [NSCursor crosshairCursor];
134 nscursor = [NSCursor arrowCursor];
138 nscursor = [NSCursor closedHandCursor];
141 nscursor = [NSCursor resizeLeftRightCursor];
144 nscursor = [NSCursor resizeUpDownCursor];
147 nscursor = [NSCursor closedHandCursor];
150 nscursor = [NSCursor operationNotAllowedCursor];
153 nscursor = [NSCursor pointingHandCursor];
176 NSCursor *nscursor = (NSCursor *)cursor->
driverdata;
188 for (; window !=
NULL; window = window->
next) {
191 [driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
192 withObject:[driverdata->nswindow contentView]
200 SDL_FindWindowAtPoint(
const int x,
const int y)
215 Cocoa_WarpMouseGlobal(
int x,
int y)
221 DLog(
"Postponing warp, window being moved.");
222 [data->listener setPendingMoveX:x Y:y];
226 const CGPoint point = CGPointMake((
float)x, (
float)y);
230 CGWarpMouseCursorPosition(point);
237 CGAssociateMouseAndMouseCursorPosition(YES);
244 SDL_Window *win = SDL_FindWindowAtPoint(x, y);
256 Cocoa_WarpMouse(
SDL_Window * window,
int x,
int y)
258 Cocoa_WarpMouseGlobal(x + window->
x, y + window->
y);
283 result = CGAssociateMouseAndMouseCursorPosition(NO);
285 DLog(
"Turning off.");
286 result = CGAssociateMouseAndMouseCursorPosition(YES);
288 if (result != kCGErrorSuccess) {
289 return SDL_SetError(
"CGAssociateMouseAndMouseCursorPosition() failed");
312 Cocoa_GetGlobalMouseState(
int *x,
int *y)
314 const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
315 const NSPoint cocoaLocation = [NSEvent mouseLocation];
318 for (NSScreen *
screen in [NSScreen screens]) {
319 NSRect
frame = [screen frame];
320 if (NSMouseInRect(cocoaLocation, frame, NO)) {
321 *x = (int) cocoaLocation.x;
322 *y = (
int) ((frame.origin.y + frame.
size.
height) - cocoaLocation.y);
358 const NSPoint
location = [NSEvent mouseLocation];
366 switch ([event
type]) {
367 case NSEventTypeMouseMoved:
368 case NSEventTypeLeftMouseDragged:
369 case NSEventTypeRightMouseDragged:
370 case NSEventTypeOtherMouseDragged:
387 const NSPoint
location = [NSEvent mouseLocation];
388 const CGFloat lastMoveX = driverdata->
lastMoveX;
389 const CGFloat lastMoveY = driverdata->
lastMoveY;
392 DLog(
"Last seen mouse: (%g, %g)", location.x, location.y);
400 if ([event window]) {
401 NSRect windowRect = [[[event window] contentView] frame];
402 if (!NSMouseInRect([event locationInWindow], windowRect, NO)) {
407 float deltaX = [event deltaX];
408 float deltaY = [event deltaY];
411 deltaX += (lastMoveX - driverdata->lastWarpX);
412 deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY);
414 DLog(
"Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
425 CGFloat x = -[event deltaX];
426 CGFloat y = [event deltaY];
429 if ([event respondsToSelector:
@selector(isDirectionInvertedFromDevice)]) {
430 if ([event isDirectionInvertedFromDevice] == YES) {
459 DLog(
"(%g, %g)", x, y);
void Cocoa_InitMouse(_THIS)
GLdouble GLdouble GLdouble r
SDL_Mouse * SDL_GetMouse(void)
int(* ShowCursor)(SDL_Cursor *cursor)
GLint GLint GLint GLint GLint x
int(* SetRelativeMouseMode)(SDL_bool enabled)
#define SDL_BUTTON_X2MASK
The structure that defines a point.
A collection of pixels used in software blitting.
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp *numpix else pixst endif endm macro pixld1_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl else error unsupported endif endm macro pixld2_s mem_operand if mov asr add asl add asl mov asr sub UNIT_X add asl mov asr add asl add asl mov asr add UNIT_X add asl else pixld1_s mem_operand pixld1_s mem_operand endif endm macro pixld0_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl endif endm macro pixld_s_internal mem_operand if mem_operand pixld2_s mem_operand pixdeinterleave basereg elseif mem_operand elseif mem_operand elseif mem_operand elseif mem_operand pixld0_s mem_operand else pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else error unsupported mem_operand if bpp mem_operand endif endm macro vuzp8 reg2 vuzp d d ®2 endm macro vzip8 reg2 vzip d d ®2 endm macro pixdeinterleave basereg basereg basereg basereg basereg endif endm macro pixinterleave basereg basereg basereg basereg basereg endif endm macro PF boost_increment endif if endif PF tst PF addne PF subne PF cmp ORIG_W if endif if endif if endif PF subge ORIG_W PF subges if endif if endif if endif endif endm macro cache_preload_simple endif if dst_r_bpp pld [DST_R, #(PREFETCH_DISTANCE_SIMPLE *dst_r_bpp/8)] endif if mask_bpp pld if[MASK, #(PREFETCH_DISTANCE_SIMPLE *mask_bpp/8)] endif endif endm macro fetch_mask_pixblock pixld mask_basereg pixblock_size MASK endm macro ensure_destination_ptr_alignment process_pixblock_tail_head if beq irp local skip1(dst_w_bpp<=(lowbit *8)) &&((lowbit *8)<(pixblock_size *dst_w_bpp)) .if lowbit< 16 tst DST_R
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Uint32(* GetGlobalMouseState)(int *x, int *y)
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
Returns true if point resides inside a rectangle.
void SDL_SetMouseFocus(SDL_Window *window)
void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
static SDL_AudioDeviceID device
int(* CaptureMouse)(SDL_Window *window)
SDL_Cursor *(* CreateCursor)(SDL_Surface *surface, int hot_x, int hot_y)
void Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata)
NSImage * Cocoa_CreateImage(SDL_Surface *surface)
int SDL_SendMouseMotion(SDL_Window *window, SDL_MouseID mouseID, int relative, int x, int y)
void Cocoa_QuitMouse(_THIS)
Cocoa_WindowListener * listener
#define SDL_BUTTON_X1MASK
SDL_SystemCursor
Cursor types for SDL_CreateSystemCursor().
NSCursor * invisibleCursor()
void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
GLint GLint GLint GLint GLint GLint y
void Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
void SDL_SetDefaultCursor(SDL_Cursor *cursor)
int(* WarpMouseGlobal)(int x, int y)
GLenum GLenum GLsizei const GLuint GLboolean enabled
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
void(* FreeCursor)(SDL_Cursor *cursor)
#define SDL_assert(condition)
int SDL_SendMouseWheel(SDL_Window *window, SDL_MouseID mouseID, float x, float y, SDL_MouseWheelDirection direction)
#define SDL_GetMouseFocus
GLint GLint GLsizei GLsizei height
EGLSurface EGLNativeWindowType * window
The type used to identify a window.
void(* WarpMouse)(SDL_Window *window, int x, int y)
GLuint GLuint GLsizei GLenum type
SDL_VideoDevice * SDL_GetVideoDevice(void)
SDL_Cursor *(* CreateSystemCursor)(SDL_SystemCursor id)
SDL_MouseWheelDirection
Scroll direction types for the Scroll event.
void Cocoa_InitMouseEventTap(SDL_MouseData *driverdata)
A rectangle, with the origin at the upper left.
int uint32_t uint32_t uint32_t uint32_t uint32_t int drmModeModeInfoPtr mode int uint32_t uint32_t uint32_t uint32_t int32_t hot_x