21 #include "../../SDL_internal.h" 23 #if SDL_VIDEO_DRIVER_WINRT 33 #include <windows.graphics.display.h> 34 #include <windows.system.display.h> 41 using namespace Windows::UI::ViewManagement;
45 static const GUID IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } };
46 static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
53 #include "../SDL_sysvideo.h" 54 #include "../SDL_pixels_c.h" 55 #include "../../events/SDL_events_c.h" 56 #include "../../render/SDL_sysrender.h" 59 #include "../../core/windows/SDL_windows.h" 62 #include "../../core/winrt/SDL_winrtapp_direct3d.h" 63 #include "../../core/winrt/SDL_winrtapp_xaml.h" 74 static int WINRT_VideoInit(
_THIS);
75 static int WINRT_InitModes(
_THIS);
77 static void WINRT_VideoQuit(
_THIS);
89 static ABI::Windows::System::Display::IDisplayRequest * WINRT_CreateDisplayRequest(
_THIS);
90 extern void WINRT_SuspendScreenSaver(
_THIS);
100 WINRT_Available(
void)
152 #if NTDDI_VERSION >= NTDDI_WIN10 159 #ifdef SDL_VIDEO_OPENGL_EGL 170 device->
free = WINRT_DeleteDevice;
175 #define WINRTVID_DRIVER_NAME "winrt" 177 WINRTVID_DRIVER_NAME,
"SDL WinRT video driver",
178 WINRT_Available, WINRT_CreateDevice
182 WINRT_VideoInit(
_THIS)
185 if (WINRT_InitModes(
_this) < 0) {
190 WINRT_InitGameBar(
_this);
199 Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat);
202 WINRT_DXGIModeToSDLDisplayMode(
const DXGI_MODE_DESC * dxgiMode,
SDL_DisplayMode * sdlMode)
205 sdlMode->
w = dxgiMode->Width;
206 sdlMode->
h = dxgiMode->Height;
207 sdlMode->
refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator;
208 sdlMode->
format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format);
212 WINRT_AddDisplaysForOutput (
_THIS, IDXGIAdapter1 * dxgiAdapter1,
int outputIndex)
215 IDXGIOutput * dxgiOutput =
NULL;
216 DXGI_OUTPUT_DESC dxgiOutputDesc;
218 char * displayName =
NULL;
220 DXGI_MODE_DESC * dxgiModes =
NULL;
221 int functionResult = -1;
222 DXGI_MODE_DESC modeToMatch, closestMatch;
226 hr = dxgiAdapter1->EnumOutputs(outputIndex, &dxgiOutput);
228 if (hr != DXGI_ERROR_NOT_FOUND) {
234 hr = dxgiOutput->GetDesc(&dxgiOutputDesc);
241 modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
242 modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
243 modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
244 hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch,
NULL);
245 if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
256 display.
name =
"Windows Simulator / Terminal Services Display";
257 mode.
w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left);
258 mode.
h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top);
259 mode.
format = DXGI_FORMAT_B8G8R8A8_UNORM;
271 display.
name = displayName;
272 WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.
desktop_mode);
275 hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes,
NULL);
277 if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) {
284 dxgiModes = (DXGI_MODE_DESC *)
SDL_calloc(numModes,
sizeof(DXGI_MODE_DESC));
290 hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, dxgiModes);
296 for (
UINT i = 0;
i < numModes; ++
i) {
298 WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[
i], &sdlMode);
313 dxgiOutput->Release();
318 return functionResult;
322 WINRT_AddDisplaysForAdapter (
_THIS, IDXGIFactory2 * dxgiFactory2,
int adapterIndex)
325 IDXGIAdapter1 * dxgiAdapter1;
327 hr = dxgiFactory2->EnumAdapters1(adapterIndex, &dxgiAdapter1);
329 if (hr != DXGI_ERROR_NOT_FOUND) {
335 for (
int outputIndex = 0; ; ++outputIndex) {
336 if (WINRT_AddDisplaysForOutput(
_this, dxgiAdapter1, outputIndex) < 0) {
352 if (adapterIndex == 0 && outputIndex == 0) {
355 #if SDL_WINRT_USE_APPLICATIONVIEW 356 ApplicationView ^ appView = ApplicationView::GetForCurrentView();
358 CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
361 display.
name =
"DXGI Display-detection Workaround";
370 #if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) 371 mode.
w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
372 mode.
h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
377 mode.
w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
378 mode.
h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
381 mode.
format = DXGI_FORMAT_B8G8R8A8_UNORM;
388 return SDL_SetError(
"Failed to apply DXGI Display-detection workaround");
396 dxgiAdapter1->Release();
401 WINRT_InitModes(
_THIS)
410 IDXGIFactory2 * dxgiFactory2 =
NULL;
412 hr = CreateDXGIFactory1(IID_IDXGIFactory2, (
void **)&dxgiFactory2);
418 for (
int adapterIndex = 0; ; ++adapterIndex) {
419 if (WINRT_AddDisplaysForAdapter(
_this, dxgiFactory2, adapterIndex) < 0) {
434 WINRT_VideoQuit(
_THIS)
441 WINRT_QuitGameBar(
_this);
445 static const Uint32 WINRT_DetectableFlags =
457 bool is_fullscreen =
false;
461 is_fullscreen = data->appView->IsFullScreen;
463 #elif (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION == NTDDI_WIN8) 464 is_fullscreen =
true;
467 if (data->coreWindow.Get()) {
470 int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
471 int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
473 #if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) 477 const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
478 switch (currentOrientation) {
479 #if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) 480 case DisplayOrientations::Landscape:
481 case DisplayOrientations::LandscapeFlipped:
483 case DisplayOrientations::Portrait:
484 case DisplayOrientations::PortraitFlipped:
501 if (data->coreWindow->Visible) {
507 #if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION < NTDDI_WINBLUE) 511 if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) {
524 mask &= WINRT_DetectableFlags;
530 window->
flags = (window->
flags & ~mask) | (apply & mask);
535 WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow)
545 if (coreWindow->CustomProperties->HasKey(
"SDLHelperWindowActivationState")) {
546 CoreWindowActivationState activationState = \
547 safe_cast<CoreWindowActivationState>(coreWindow->CustomProperties->Lookup(
"SDLHelperWindowActivationState"));
548 return (activationState != CoreWindowActivationState::Deactivated);
565 if (WINRT_GlobalSDLWindow !=
NULL) {
585 data->coreWindow = CoreWindow::GetForCurrentThread();
586 #if SDL_WINRT_USE_APPLICATIONVIEW 587 data->appView = ApplicationView::GetForCurrentView();
594 #if SDL_VIDEO_OPENGL_EGL 608 if (SDL_EGL_ChooseConfig(
_this) != 0) {
618 Microsoft::WRL::ComPtr<IUnknown> cpp_winrtEglWindow = video_data->
winrtEglWindow;
619 data->
egl_surface = ((eglCreateWindowSurface_Old_Function)
_this->egl_data->eglCreateWindowSurface)(
620 _this->egl_data->egl_display,
621 _this->egl_data->egl_config,
622 cpp_winrtEglWindow,
NULL);
624 return SDL_EGL_SetError(
"unable to create EGL native-window surface",
"eglCreateWindowSurface");
626 }
else if (data->coreWindow.Get() !=
nullptr) {
630 IInspectable * coreWindowAsIInspectable =
reinterpret_cast<IInspectable *
>(data->coreWindow.Get());
632 _this->egl_data->egl_display,
633 _this->egl_data->egl_config,
634 coreWindowAsIInspectable,
637 return SDL_EGL_SetError(
"unable to create EGL native-window surface",
"eglCreateWindowSurface");
640 return SDL_SetError(
"No supported means to create an EGL window surface are available");
650 #if SDL_VIDEO_OPENGL_EGL 669 window->
x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
670 window->
y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
671 #if NTDDI_VERSION < NTDDI_WIN10 673 window->
w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
674 window->
h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
679 bool didSetSize =
false;
681 const Windows::Foundation::Size
size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->
w),
682 WINRT_PHYSICAL_PIXELS_TO_DIPS(window->
h));
683 didSetSize = data->appView->TryResizeView(
size);
689 window->
w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
690 window->
h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
700 bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get());
701 if (isWindowActive) {
709 WINRT_GlobalSDLWindow =
window;
718 #if NTDDI_VERSION >= NTDDI_WIN10 720 const Windows::Foundation::Size
size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->
w),
721 WINRT_PHYSICAL_PIXELS_TO_DIPS(window->
h));
722 data->appView->TryResizeView(
size);
729 #if NTDDI_VERSION >= NTDDI_WIN10 731 bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get());
732 if (isWindowActive) {
734 if (!data->appView->IsFullScreenMode) {
735 data->appView->TryEnterFullScreenMode();
738 if (data->appView->IsFullScreenMode) {
739 data->appView->ExitFullScreenMode();
752 if (WINRT_GlobalSDLWindow == window) {
753 WINRT_GlobalSDLWindow =
NULL;
771 info->
info.winrt.
window =
reinterpret_cast<IInspectable *
>(data->coreWindow.Get());
781 static ABI::Windows::System::Display::IDisplayRequest *
782 WINRT_CreateDisplayRequest(
_THIS)
785 wchar_t *wClassName = L
"Windows.System.Display.DisplayRequest";
787 IActivationFactory *pActivationFactory =
NULL;
788 IInspectable * pDisplayRequestRaw =
nullptr;
789 ABI::Windows::System::Display::IDisplayRequest * pDisplayRequest =
nullptr;
792 hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName);
797 hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);
802 hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw);
807 hr = pDisplayRequestRaw->QueryInterface(IID_IDisplayRequest, (
void **) &pDisplayRequest);
813 if (pDisplayRequestRaw) {
814 pDisplayRequestRaw->Release();
816 if (pActivationFactory) {
817 pActivationFactory->Release();
820 ::WindowsDeleteString(hClassName);
823 return pDisplayRequest;
827 WINRT_SuspendScreenSaver(
_THIS)
831 ABI::Windows::System::Display::IDisplayRequest *
displayRequest = (ABI::Windows::System::Display::IDisplayRequest *) driverdata->
displayRequest;
833 displayRequest->RequestActive();
835 displayRequest->RequestRelease();
#define SDL_MINOR_VERSION
void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask)
void SDL_SetKeyboardFocus(SDL_Window *window)
#define SDL_MAJOR_VERSION
SDL_bool(* IsScreenKeyboardShown)(_THIS, SDL_Window *window)
#define SDL_WINRT_USE_APPLICATIONVIEW
struct wl_display * display
GLfloat GLfloat GLfloat GLfloat h
int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
int(* GL_SetSwapInterval)(_THIS, int interval)
The structure that defines a display mode.
set set set set set set set macro pixldst1 abits if abits op else op endif endm macro pixldst2 abits if abits op else op endif endm macro pixldst4 abits if abits op else op endif endm macro pixldst0 abits op endm macro pixldst3 mem_operand op endm macro pixldst30 mem_operand op endm macro pixldst abits if abits elseif abits elseif abits elseif abits elseif abits pixldst0 abits else pixldst0 abits pixldst0 abits pixldst0 abits pixldst0 abits endif elseif abits else pixldst0 abits pixldst0 abits endif elseif abits else error unsupported bpp *numpix else pixst endif endm macro pixld1_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl mov asr adds SRC_WIDTH_FIXED bpl add asl else error unsupported endif endm macro pixld2_s mem_operand if mov asr add asl add asl mov asr sub UNIT_X add asl mov asr add asl add asl mov asr add UNIT_X add asl else pixld1_s mem_operand pixld1_s mem_operand endif endm macro pixld0_s mem_operand if asr adds SRC_WIDTH_FIXED bpl add asl elseif asr adds SRC_WIDTH_FIXED bpl add asl endif endm macro pixld_s_internal mem_operand if mem_operand pixld2_s mem_operand pixdeinterleave basereg elseif mem_operand elseif mem_operand elseif mem_operand elseif mem_operand pixld0_s mem_operand else pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else pixld0_s mem_operand pixld0_s mem_operand endif elseif mem_operand else error unsupported mem_operand if bpp mem_operand endif endm macro vuzp8 reg2 vuzp d d ®2 endm macro vzip8 reg2 vzip d d ®2 endm macro pixdeinterleave basereg basereg basereg basereg basereg endif endm macro pixinterleave basereg basereg basereg basereg basereg endif endm macro PF boost_increment endif if endif PF tst PF addne PF subne PF cmp ORIG_W if endif if endif if endif PF subge ORIG_W PF subges if endif if endif if endif endif endm macro cache_preload_simple endif if dst_r_bpp pld [DST_R, #(PREFETCH_DISTANCE_SIMPLE *dst_r_bpp/8)] endif if mask_bpp pld if[MASK, #(PREFETCH_DISTANCE_SIMPLE *mask_bpp/8)] endif endif endm macro fetch_mask_pixblock pixld mask_basereg pixblock_size MASK endm macro ensure_destination_ptr_alignment process_pixblock_tail_head if beq irp local skip1(dst_w_bpp<=(lowbit *8)) &&((lowbit *8)<(pixblock_size *dst_w_bpp)) .if lowbit< 16 tst DST_R
void WINRT_InitMouse(_THIS)
void(* SetWindowSize)(_THIS, SDL_Window *window)
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
void SDL_SetMouseFocus(SDL_Window *window)
int SDL_AddVideoDisplay(const SDL_VideoDisplay *display)
int(* GL_LoadLibrary)(_THIS, const char *path)
int(* SetDisplayMode)(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
static SDL_VideoDevice * _this
static SDL_AudioDeviceID device
VideoBootStrap WINRT_bootstrap
SDL_bool(* GetWindowWMInfo)(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_GLContext(* GL_CreateContext)(_THIS, SDL_Window *window)
int(* GL_MakeCurrent)(_THIS, SDL_Window *window, SDL_GLContext context)
void WINRT_InitTouch(_THIS)
HRESULT(WINAPI *GetDpiForMonitor)(HMONITOR hmonitor
void WINRT_PumpEvents(_THIS)
IUnknown * displayRequest
SDL_DisplayMode current_mode
GLubyte GLubyte GLubyte GLubyte w
void(* DestroyWindow)(_THIS, SDL_Window *window)
#define WIN_StringToUTF8(S)
Uint32 WINRT_DetectWindowFlags(SDL_Window *window)
GLenum GLuint GLenum GLsizei const GLchar * buf
SDL_bool(* HasScreenKeyboardSupport)(_THIS)
SDL_Window * WINRT_GlobalSDLWindow
void(* GL_UnloadLibrary)(_THIS)
return Display return Display Bool Bool int int int return Display XEvent Bool(*) XPointer return Display return Display Drawable _Xconst char unsigned int unsigned int return Display Pixmap Pixmap XColor XColor unsigned int unsigned int return Display _Xconst char char int char return Display Visual unsigned int int int char unsigned int unsigned int in i)
int(* CreateSDLWindow)(_THIS, SDL_Window *window)
#define SDL_OutOfMemory()
SDL_DisplayMode desktop_mode
Uint32 last_fullscreen_flags
SDL_VideoDisplay * SDL_GetDisplayForWindow(SDL_Window *window)
EGLSurface EGLNativeWindowType * window
int(* GL_SwapWindow)(_THIS, SDL_Window *window)
void(* ShowScreenKeyboard)(_THIS, SDL_Window *window)
The type used to identify a window.
SDL_bool WINRT_XAMLWasEnabled
void WINRT_QuitMouse(_THIS)
SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode)
IUnknown * winrtEglWindow
SDL_bool suspend_screensaver
union SDL_SysWMinfo::@18 info
void(* SetWindowFullscreen)(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
void(* GL_DeleteContext)(_THIS, SDL_GLContext context)
int(* GL_GetSwapInterval)(_THIS)
void(* SuspendScreenSaver)(_THIS)
void *(* GL_GetProcAddress)(_THIS, const char *proc)
void(* PumpEvents)(_THIS)
void(* HideScreenKeyboard)(_THIS, SDL_Window *window)